v0.8.2
Class: Hand
A hand of Cards.
â Attribute Support
This class manages a playerâs hand of cards, including their cards and attributes. It provides methods for adding and removing cards, clearing the hand, and managing hand attributes.
Table of contents
Constructors
Methods
- addCard
- clear
- getAttribute
- getCards
- getHiddenCards
- getId
- getVisibleCards
- getVisibleState
- hasAttribute
- removeCard
- setAttribute
Constructors
constructor
⢠new Hand(id?
): Hand
Parameters
Name | Type | Default value |
---|---|---|
id | string | "main" |
Returns
Methods
addCard
⸠addCard(card
): void
Adds a card to the hand.
Parameters
Name | Type | Description |
---|---|---|
card | Card | The card to add. |
Returns
void
clear
⸠clear(deck?
): void
Clears the hand.
Parameters
Name | Type | Description |
---|---|---|
deck? | Deck | Optional deck to discard cards to when clearing the hand |
Returns
void
getAttribute
⸠getAttribute(key
): any
Gets an attribute from the hand.
Parameters
Name | Type | Description |
---|---|---|
key | string | The key of the attribute to get. |
Returns
any
The value of the attribute or null if the attribute does not exist.
getCards
⸠getCards(): Card
[]
Gets all cards in the hand.
Returns
Card
[]
A copy of the cards in the hand.
getHiddenCards
⸠getHiddenCards(): Card
[]
Gets all hidden cards in the hand.
Returns
Card
[]
A copy of the hidden cards in the hand.
getId
⸠getId(): string
Gets the ID of the hand.
Returns
string
The ID of the hand.
getVisibleCards
⸠getVisibleCards(): Card
[]
Gets all visible cards in the hand.
Returns
Card
[]
A copy of the visible cards in the hand.
getVisibleState
⸠getVisibleState(): any
Returns a representation of the hand that is safe to send to clients. Only includes visible cards and attributes.
Returns
any
A representation of the hand that is safe to send to clients.
hasAttribute
⸠hasAttribute(key
): boolean
Checks if the hand has an attribute.
Parameters
Name | Type | Description |
---|---|---|
key | string | The key of the attribute to check. |
Returns
boolean
True if the attribute exists, false otherwise.
removeCard
⸠removeCard(index
): null
| Card
Removes a card from the hand.
Parameters
Name | Type | Description |
---|---|---|
index | number | The index of the card to remove. |
Returns
null
| Card
The removed card or null if the index is out of bounds.
setAttribute
⸠setAttribute(key
, value
): void
Sets an attribute on the hand.
Parameters
Name | Type | Description |
---|---|---|
key | string | The key of the attribute to set. |
value | any | The value of the attribute to set. |
Returns
void