Best Practices and Next Steps
In this final section, weâll recap the best practices weâve followed in our Tic-Tac-Toe implementation and explore potential enhancements and next steps.
Best Practices Recap
Throughout our Tic-Tac-Toe implementation, weâve followed several best practices that make our code more maintainable, readable, and extensible:
1. Event Constants
We used typed constants for event names instead of string literals:
export const TIC_TAC_TOE_EVENTS = {
GAME_CREATED: "tictactoe:game:created",
GAME_STARTED: "tictactoe:game:started",
// ...
} as const;
Benefits:
- Prevents typos and inconsistencies
- Provides autocompletion in IDEs
- Makes refactoring easier
2. State Management
We defined clear game states with explicit transitions:
export enum GameState {
WAITING_FOR_PLAYERS = 'waitingForPlayers',
READY_TO_START = 'readyToStart',
IN_PROGRESS = 'inProgress',
GAME_OVER = 'gameOver'
}
Benefits:
- Predictable application flow
- Easier to reason about game state
- Prevents invalid state transitions
3. Command Pattern
We implemented player actions as commands with validation:
messageRouter.registerCommandHandler('tictactoe:makeMove', (player, data) => {
// Validate command
if (typeof data.row !== 'number' || typeof data.col !== 'number') {
player.sendMessage({
type: 'error',
message: 'Invalid move coordinates'
});
return;
}
// Execute command
// ...
});
Benefits:
- Centralized validation logic
- Clean separation of command handling
- Easy to add new commands
4. Separation of Concerns
We separated game logic from event handling and command processing:
game-logic.ts
: Core game mechanicscommand-handlers.ts
: Player action handlingutils.ts
: Helper functionsindex.ts
: Server setup
Benefits:
- Easier to maintain and test
- Components can be modified independently
- Clear responsibilities for each module
5. Type Safety
We used TypeScript interfaces for event payloads and game state:
export interface MovePayload {
row: number;
col: number;
symbol: 'X' | 'O';
playerId: string;
}
Benefits:
- Catches errors at compile time
- Self-documenting code
- Improved developer experience
6. Error Handling
We implemented robust validation and error responses:
if (!isValidMove(table, row, col)) {
player.sendMessage({
type: 'error',
message: 'Invalid move'
});
return;
}
Benefits:
- Prevents invalid game states
- Provides helpful feedback to players
- Makes debugging easier
7. Debug Monitoring
We used event monitoring for development:
eventBus.debugMonitor(
true,
(eventName) => eventName.startsWith('tictactoe:'),
(event, ...args) => {
console.log(`[TicTacToe Event] ${event}`, JSON.stringify(args, null, 2));
}
);
Benefits:
- Easier to trace event flow
- Helps identify issues
- Simplifies debugging
8. Immutable Data
We handled state carefully to avoid unexpected mutations:
// Clone the board before modifying
const board = table.getAttribute('board');
board[row][col] = symbols[currentPlayerIndex];
table.setAttribute('board', board);
Benefits:
- Prevents side effects
- Makes state changes explicit
- Easier to reason about code
Enhancing Your Tic-Tac-Toe Game
Here are some ideas to enhance your Tic-Tac-Toe game:
1. Adding a Frontend
Create a web-based UI using a framework like React, Vue, or Angular:
- Display the game board visually
- Add animations for moves and wins
- Implement a lobby for finding games
- Show player statistics
2. Implementing Game History
Store completed games for replay and analysis:
- Save game moves in a database
- Add a replay feature
- Show statistics about past games
- Implement a âwatch liveâ feature
3. Adding Leaderboards
Track player performance:
- Count wins, losses, and draws
- Calculate ELO or other rating systems
- Display top players
- Add achievements and badges
4. Supporting Game Variations
Extend the game with different rules:
- Different board sizes (4x4, 5x5)
- Connect Four style gameplay
- 3D Tic-Tac-Toe (4x4x4)
- Ultimate Tic-Tac-Toe (9 boards)
5. Implementing AI Opponents
Add computer players with different difficulty levels:
- Random move AI (easy)
- Minimax algorithm (medium)
- Alpha-beta pruning (hard)
- Machine learning-based AI (expert)
Scaling Your Game
As your game grows, consider these scaling strategies:
1. Horizontal Scaling
Run multiple instances of your game server:
- Use a load balancer to distribute traffic
- Implement sticky sessions for consistent player connections
- Consider containerization with Docker and Kubernetes
2. Database Integration
Store game data in a database:
- Use MongoDB for flexible schema
- Implement Redis for caching and real-time data
- Consider PostgreSQL for relational data
3. Authentication and Accounts
Add user accounts:
- Implement JWT authentication
- Support OAuth providers (Google, Facebook, etc.)
- Add profile management
4. Monitoring and Analytics
Track performance and usage:
- Add application monitoring
- Implement error tracking
- Collect usage analytics
- Set up alerting
Learning from Tic-Tac-Toe
Building a Tic-Tac-Toe game teaches many important concepts:
- Event-Driven Architecture: Understanding how events facilitate communication between components
- State Management: Learning to track and transition between different application states
- Real-Time Communication: Using WebSockets for instant updates
- Multiplayer Coordination: Managing turn-based gameplay between multiple players
- Game Design Patterns: Applying software design patterns to game development
Conclusion
Congratulations on completing this Tic-Tac-Toe tutorial! Youâve built a complete, event-driven multiplayer game using the Shoehive framework. The concepts and patterns youâve learned can be applied to more complex games and real-time applications.
Remember that game development is an iterative process. Start with a minimal viable product, test it thoroughly, and then expand with new features based on player feedback.
Happy coding, and enjoy building your next game with Shoehive!