Overview and Planning
Before diving into code, letâs plan our Tic-Tac-Toe game. A well-designed game starts with clear requirements and an understanding of the design patterns weâll use.
Game Requirements
Our Tic-Tac-Toe game will include the following features:
- Two Players: Support for exactly two players taking turns
- 3x3 Grid: Standard Tic-Tac-Toe board for placing X and O marks
- Turn-Based Gameplay: Players alternate placing their symbols
- Win Detection: Check for three in a row (horizontal, vertical, or diagonal)
- Draw Detection: Recognize when the board is full with no winner
- Game Reset: Ability to start a new game after completion
- Player Forfeit: Allow players to concede a game
Design Patterns
Weâll implement several important design patterns to create a robust game framework:
1. Event-Driven Architecture
Weâll use Shoehiveâs event system to communicate between components. Events will be emitted when important actions occur, such as:
- A player makes a move
- The game state changes
- A winner is determined
This pattern decouples the components of our game, making it more maintainable and extensible.
2. State Machine Pattern
Our game will have clearly defined states:
- Waiting for players
- Ready to start
- In progress
- Game over
Each state has specific allowed transitions, providing a predictable flow.
3. Command Pattern
Player actions like âmake moveâ or âforfeitâ will be implemented as commands. This encapsulates requests as objects, allowing us to:
- Validate commands before execution
- Queue commands if needed
- Maintain a history of actions
4. Observer Pattern
The game will notify players of changes using an observer pattern. Players âsubscribeâ to the game and receive updates when relevant events occur.
5. Factory Pattern
Weâll use a factory pattern to create new game instances, standardizing the initialization process and encapsulating the creation logic.
Next Steps
Now that weâve outlined our requirements and chosen appropriate design patterns, weâre ready to set up our project structure and start implementing the game.
Next: Setting Up Your Project