v0.10.0

Variable: EVENTS

• Const EVENTS: Object

Type declaration

Name Type
LOBBY { ATTRIBUTES_CHANGED: "lobby:attributes:changed" = ‘lobby:attributes:changed’; ATTRIBUTE_CHANGED: "lobby:attribute:changed" = ‘lobby:attribute:changed’; UPDATED: "lobby:updated" = ‘lobby:updated’ }
LOBBY.ATTRIBUTES_CHANGED "lobby:attributes:changed"
LOBBY.ATTRIBUTE_CHANGED "lobby:attribute:changed"
LOBBY.UPDATED "lobby:updated"
PLAYER { ATTRIBUTES_CHANGED: "player:attributes:changed" = ‘player:attributes:changed’; ATTRIBUTE_CHANGED: "player:attribute:changed" = ‘player:attribute:changed’; AUTHENTICATION_FAILED: "player:authentication:failed" = ‘player:authentication:failed’; AUTHENTICATION_SUCCEEDED: "player:authentication:succeeded" = ‘player:authentication:succeeded’; CONNECTED: "player:connected" = ‘player:connected’; DISCONNECTED: "player:disconnected" = ‘player:disconnected’; RECONNECTED: "player:reconnected" = ‘player:reconnected’; REMOVED: "player:removed" = ‘player:removed’; STATE_UPDATED: "player:state:updated" = ‘player:state:updated’ }
PLAYER.ATTRIBUTES_CHANGED "player:attributes:changed"
PLAYER.ATTRIBUTE_CHANGED "player:attribute:changed"
PLAYER.AUTHENTICATION_FAILED "player:authentication:failed"
PLAYER.AUTHENTICATION_SUCCEEDED "player:authentication:succeeded"
PLAYER.CONNECTED "player:connected"
PLAYER.DISCONNECTED "player:disconnected"
PLAYER.RECONNECTED "player:reconnected"
PLAYER.REMOVED "player:removed"
PLAYER.STATE_UPDATED "player:state:updated"
TABLE { ATTRIBUTES_CHANGED: "table:attributes:changed" = ‘table:attributes:changed’; ATTRIBUTE_CHANGED: "table:attribute:changed" = ‘table:attribute:changed’; CARD_DEALT: "table:card:dealt" = ‘table:card:dealt’; CREATED: "table:created" = ‘table:created’; DECK_CARD_DRAWN: "table:deck:card:drawn" = ‘table:deck:card:drawn’; DECK_CREATED: "table:deck:created" = ‘table:deck:created’; DECK_SHUFFLED: "table:deck:shuffled" = ‘table:deck:shuffled’; EMPTY: "table:empty" = ‘table:empty’; PLAYER_JOINED: "table:player:joined" = ‘table:player:joined’; PLAYER_LEFT: "table:player:left" = ‘table:player:left’; PLAYER_SAT: "table:player:sat" = ‘table:player:sat’; PLAYER_SIT_REQUEST: "table:player:sit:request" = ‘table:player:sit:request’; PLAYER_STAND_REQUEST: "table:player:stand:request" = ‘table:player:stand:request’; PLAYER_STOOD: "table:player:stood" = ‘table:player:stood’; SEATS_HANDS_CLEARED: "table:seats:hands:cleared" = ‘table:seats:hands:cleared’; SEAT_HAND_ADDED: "table:seat:hand:added" = ‘table:seat:hand:added’; SEAT_HAND_CLEARED: "table:seat:hand:cleared" = ‘table:seat:hand:cleared’; SEAT_HAND_REMOVED: "table:seat:hand:removed" = ‘table:seat:hand:removed’; STATE_UPDATED: "table:state:updated" = ‘table:state:updated’ }
TABLE.ATTRIBUTES_CHANGED "table:attributes:changed"
TABLE.ATTRIBUTE_CHANGED "table:attribute:changed"
TABLE.CARD_DEALT "table:card:dealt"
TABLE.CREATED "table:created"
TABLE.DECK_CARD_DRAWN "table:deck:card:drawn"
TABLE.DECK_CREATED "table:deck:created"
TABLE.DECK_SHUFFLED "table:deck:shuffled"
TABLE.EMPTY "table:empty"
TABLE.PLAYER_JOINED "table:player:joined"
TABLE.PLAYER_LEFT "table:player:left"
TABLE.PLAYER_SAT "table:player:sat"
TABLE.PLAYER_SIT_REQUEST "table:player:sit:request"
TABLE.PLAYER_STAND_REQUEST "table:player:stand:request"
TABLE.PLAYER_STOOD "table:player:stood"
TABLE.SEATS_HANDS_CLEARED "table:seats:hands:cleared"
TABLE.SEAT_HAND_ADDED "table:seat:hand:added"
TABLE.SEAT_HAND_CLEARED "table:seat:hand:cleared"
TABLE.SEAT_HAND_REMOVED "table:seat:hand:removed"
TABLE.STATE_UPDATED "table:state:updated"