v0.8.2
Class: Player
Represents a connected client in the game.
â Attribute Support
The Player class handles communication with the client and keeps track of the playerâs current table and custom attributes.
Table of contents
Constructors
Properties
Methods
- disconnect
- getAttribute
- getAttributes
- getTable
- hasAttribute
- onDisconnect
- sendMessage
- setAttribute
- setAttributes
- setTable
Constructors
constructor
⢠new Player(socket
, eventBus
, id?
): Player
Parameters
Name | Type |
---|---|
socket | WebSocket |
eventBus | EventBus |
id? | string |
Returns
Properties
id
⢠Readonly
id: string
Methods
disconnect
⸠disconnect(): void
Disconnect the player from the server.
Returns
void
getAttribute
⸠getAttribute(key
): any
Get a single attribute from the player.
Parameters
Name | Type | Description |
---|---|---|
key | string | The key of the attribute to get |
Returns
any
The value of the attribute, or undefined if it doesnât exist
getAttributes
⸠getAttributes(): Record
<string
, any
>
Get all attributes from the player.
Returns
Record
<string
, any
>
An object containing all player attributes
getTable
⸠getTable(): null
| Table
Returns
null
| Table
hasAttribute
⸠hasAttribute(key
): boolean
Check if the player has an attribute.
Parameters
Name | Type | Description |
---|---|---|
key | string | The key of the attribute to check |
Returns
boolean
True if the attribute exists, false otherwise
onDisconnect
⸠onDisconnect(callback
): void
Register a callback to be called when the player disconnects
Parameters
Name | Type | Description |
---|---|---|
callback | () => void | The function to call when the player disconnects |
Returns
void
sendMessage
⸠sendMessage(message
): void
Parameters
Name | Type |
---|---|
message | any |
Returns
void
setAttribute
⸠setAttribute(key
, value
, notify?
): void
Set a single attribute on the player and emit an event for the change.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
key | string | undefined | The attribute name |
value | any | undefined | The attribute value |
notify | boolean | true | Whether to emit an event (defaults to true) |
Returns
void
setAttributes
⸠setAttributes(attributes
): void
Set multiple attributes at once and emit a single event. This is more efficient than calling setAttribute multiple times.
Parameters
Name | Type | Description |
---|---|---|
attributes | Record <string , any > | Object containing attribute key-value pairs |
Returns
void
setTable
⸠setTable(table
): void
Parameters
Name | Type |
---|---|
table | null | Table |
Returns
void