v0.8.2

Variable: EVENTS

• Const EVENTS: Object

Type declaration

Name Type
LOBBY { ATTRIBUTES_CHANGED: "lobby:attributes:changed" = “lobby:attributes:changed”; ATTRIBUTE_CHANGED: "lobby:attribute:changed" = “lobby:attribute:changed”; UPDATED: "lobby:updated" = “lobby:updated” }
LOBBY.ATTRIBUTES_CHANGED "lobby:attributes:changed"
LOBBY.ATTRIBUTE_CHANGED "lobby:attribute:changed"
LOBBY.UPDATED "lobby:updated"
PLAYER { ATTRIBUTES_CHANGED: "player:attributes:changed" = “player:attributes:changed”; ATTRIBUTE_CHANGED: "player:attribute:changed" = “player:attribute:changed”; AUTHENTICATION_FAILED: "player:authentication:failed" = “player:authentication:failed”; AUTHENTICATION_SUCCEEDED: "player:authentication:succeeded" = “player:authentication:succeeded”; CONNECTED: "player:connected" = “player:connected”; DISCONNECTED: "player:disconnected" = “player:disconnected”; RECONNECTED: "player:reconnected" = “player:reconnected”; REMOVED: "player:removed" = “player:removed”; STATE_UPDATED: "player:state:updated" = “player:state:updated” }
PLAYER.ATTRIBUTES_CHANGED "player:attributes:changed"
PLAYER.ATTRIBUTE_CHANGED "player:attribute:changed"
PLAYER.AUTHENTICATION_FAILED "player:authentication:failed"
PLAYER.AUTHENTICATION_SUCCEEDED "player:authentication:succeeded"
PLAYER.CONNECTED "player:connected"
PLAYER.DISCONNECTED "player:disconnected"
PLAYER.RECONNECTED "player:reconnected"
PLAYER.REMOVED "player:removed"
PLAYER.STATE_UPDATED "player:state:updated"
TABLE { ATTRIBUTES_CHANGED: "table:attributes:changed" = “table:attributes:changed”; ATTRIBUTE_CHANGED: "table:attribute:changed" = “table:attribute:changed”; CARD_DEALT: "table:card:dealt" = “table:card:dealt”; CREATED: "table:created" = “table:created”; DECK_CARD_DRAWN: "table:deck:card:drawn" = “table:deck:card:drawn”; DECK_CREATED: "table:deck:created" = “table:deck:created”; DECK_SHUFFLED: "table:deck:shuffled" = “table:deck:shuffled”; EMPTY: "table:empty" = “table:empty”; PLAYER_JOINED: "table:player:joined" = “table:player:joined”; PLAYER_LEFT: "table:player:left" = “table:player:left”; PLAYER_SAT: "table:player:sat" = “table:player:sat”; PLAYER_STOOD: "table:player:stood" = “table:player:stood”; SEATS_HANDS_CLEARED: "table:seats:hands:cleared" = “table:seats:hands:cleared”; SEAT_HAND_ADDED: "table:seat:hand:added" = “table:seat:hand:added”; SEAT_HAND_CLEARED: "table:seat:hand:cleared" = “table:seat:hand:cleared”; SEAT_HAND_REMOVED: "table:seat:hand:removed" = “table:seat:hand:removed”; STATE_UPDATED: "table:state:updated" = “table:state:updated” }
TABLE.ATTRIBUTES_CHANGED "table:attributes:changed"
TABLE.ATTRIBUTE_CHANGED "table:attribute:changed"
TABLE.CARD_DEALT "table:card:dealt"
TABLE.CREATED "table:created"
TABLE.DECK_CARD_DRAWN "table:deck:card:drawn"
TABLE.DECK_CREATED "table:deck:created"
TABLE.DECK_SHUFFLED "table:deck:shuffled"
TABLE.EMPTY "table:empty"
TABLE.PLAYER_JOINED "table:player:joined"
TABLE.PLAYER_LEFT "table:player:left"
TABLE.PLAYER_SAT "table:player:sat"
TABLE.PLAYER_STOOD "table:player:stood"
TABLE.SEATS_HANDS_CLEARED "table:seats:hands:cleared"
TABLE.SEAT_HAND_ADDED "table:seat:hand:added"
TABLE.SEAT_HAND_CLEARED "table:seat:hand:cleared"
TABLE.SEAT_HAND_REMOVED "table:seat:hand:removed"
TABLE.STATE_UPDATED "table:state:updated"