v0.8.2
Variable: EVENTS
⢠Const
EVENTS: Object
Type declaration
Name | Type |
---|---|
LOBBY | { ATTRIBUTES_CHANGED : "lobby:attributes:changed" = âlobby:attributes:changedâ; ATTRIBUTE_CHANGED : "lobby:attribute:changed" = âlobby:attribute:changedâ; UPDATED : "lobby:updated" = âlobby:updatedâ } |
LOBBY.ATTRIBUTES_CHANGED | "lobby:attributes:changed" |
LOBBY.ATTRIBUTE_CHANGED | "lobby:attribute:changed" |
LOBBY.UPDATED | "lobby:updated" |
PLAYER | { ATTRIBUTES_CHANGED : "player:attributes:changed" = âplayer:attributes:changedâ; ATTRIBUTE_CHANGED : "player:attribute:changed" = âplayer:attribute:changedâ; AUTHENTICATION_FAILED : "player:authentication:failed" = âplayer:authentication:failedâ; AUTHENTICATION_SUCCEEDED : "player:authentication:succeeded" = âplayer:authentication:succeededâ; CONNECTED : "player:connected" = âplayer:connectedâ; DISCONNECTED : "player:disconnected" = âplayer:disconnectedâ; RECONNECTED : "player:reconnected" = âplayer:reconnectedâ; REMOVED : "player:removed" = âplayer:removedâ; STATE_UPDATED : "player:state:updated" = âplayer:state:updatedâ } |
PLAYER.ATTRIBUTES_CHANGED | "player:attributes:changed" |
PLAYER.ATTRIBUTE_CHANGED | "player:attribute:changed" |
PLAYER.AUTHENTICATION_FAILED | "player:authentication:failed" |
PLAYER.AUTHENTICATION_SUCCEEDED | "player:authentication:succeeded" |
PLAYER.CONNECTED | "player:connected" |
PLAYER.DISCONNECTED | "player:disconnected" |
PLAYER.RECONNECTED | "player:reconnected" |
PLAYER.REMOVED | "player:removed" |
PLAYER.STATE_UPDATED | "player:state:updated" |
TABLE | { ATTRIBUTES_CHANGED : "table:attributes:changed" = âtable:attributes:changedâ; ATTRIBUTE_CHANGED : "table:attribute:changed" = âtable:attribute:changedâ; CARD_DEALT : "table:card:dealt" = âtable:card:dealtâ; CREATED : "table:created" = âtable:createdâ; DECK_CARD_DRAWN : "table:deck:card:drawn" = âtable:deck:card:drawnâ; DECK_CREATED : "table:deck:created" = âtable:deck:createdâ; DECK_SHUFFLED : "table:deck:shuffled" = âtable:deck:shuffledâ; EMPTY : "table:empty" = âtable:emptyâ; PLAYER_JOINED : "table:player:joined" = âtable:player:joinedâ; PLAYER_LEFT : "table:player:left" = âtable:player:leftâ; PLAYER_SAT : "table:player:sat" = âtable:player:satâ; PLAYER_STOOD : "table:player:stood" = âtable:player:stoodâ; SEATS_HANDS_CLEARED : "table:seats:hands:cleared" = âtable:seats:hands:clearedâ; SEAT_HAND_ADDED : "table:seat:hand:added" = âtable:seat:hand:addedâ; SEAT_HAND_CLEARED : "table:seat:hand:cleared" = âtable:seat:hand:clearedâ; SEAT_HAND_REMOVED : "table:seat:hand:removed" = âtable:seat:hand:removedâ; STATE_UPDATED : "table:state:updated" = âtable:state:updatedâ } |
TABLE.ATTRIBUTES_CHANGED | "table:attributes:changed" |
TABLE.ATTRIBUTE_CHANGED | "table:attribute:changed" |
TABLE.CARD_DEALT | "table:card:dealt" |
TABLE.CREATED | "table:created" |
TABLE.DECK_CARD_DRAWN | "table:deck:card:drawn" |
TABLE.DECK_CREATED | "table:deck:created" |
TABLE.DECK_SHUFFLED | "table:deck:shuffled" |
TABLE.EMPTY | "table:empty" |
TABLE.PLAYER_JOINED | "table:player:joined" |
TABLE.PLAYER_LEFT | "table:player:left" |
TABLE.PLAYER_SAT | "table:player:sat" |
TABLE.PLAYER_STOOD | "table:player:stood" |
TABLE.SEATS_HANDS_CLEARED | "table:seats:hands:cleared" |
TABLE.SEAT_HAND_ADDED | "table:seat:hand:added" |
TABLE.SEAT_HAND_CLEARED | "table:seat:hand:cleared" |
TABLE.SEAT_HAND_REMOVED | "table:seat:hand:removed" |
TABLE.STATE_UPDATED | "table:state:updated" |