v0.8.2
Variable: PLAYER_EVENTS
⢠Const
PLAYER_EVENTS: Object
Player events.
You can use these events to listen for changes in the player state, or to trigger actions based on player events.
Type declaration
Name | Type |
---|---|
ATTRIBUTES_CHANGED | "player:attributes:changed" |
ATTRIBUTE_CHANGED | "player:attribute:changed" |
AUTHENTICATION_FAILED | "player:authentication:failed" |
AUTHENTICATION_SUCCEEDED | "player:authentication:succeeded" |
CONNECTED | "player:connected" |
DISCONNECTED | "player:disconnected" |
RECONNECTED | "player:reconnected" |
REMOVED | "player:removed" |
STATE_UPDATED | "player:state:updated" |